The same one-key game your students already know — with no ads, no logins, and nothing collected about your class. Add it to any lesson page or LMS with a single line of code.
Works anywhere you can paste HTML — a class website, a Google Sites page, Canvas, Moodle, or any LMS that allows embeds.
Pick a size and copy the snippet below.
Drop it into your page or your LMS's embed / HTML block.
The game loads instantly. No accounts, no downloads.
One small ask: the snippet includes a tiny credit link back to chromedino.com, where the game is hosted and kept up to date. Please keep it — those links are what keep the game free and ad-free for classrooms.
Most "dino game" sites are wrapped in ad networks and pop-ups that schools block on sight. This one is deliberately stripped back.
No third-party ad networks, so nothing unexpected or inappropriate can appear mid-lesson.
Students just play. No accounts, no email addresses, no passwords to reset.
We don't track, profile, or store anything about the students who play.
Loads over plain HTTPS and runs on locked-down school and district networks.
A 30-second game most students already recognise — which makes it an easy hook for a few real activities.
A quick reset between tasks or a calm option for indoor recess and rainy-day lessons.
Younger students build spacebar timing and get comfortable at the keyboard.
Have students test and compare how quickly they respond — a simple science warm-up.
Students record their scores, find the class average, and compare it to real player data — where the typical score sits well below the average.
One key, keyboard-only, and switch-compatible — playable without a mouse or fine motor control.
A no-prep, ready-to-print activity with a student worksheet. Students record their scores and compare their class average to real player data — where the typical score sits far below the overall average. A built-in lesson on averages and outliers. Pick the version that matches your curriculum.